What's New in Version 1.0: Explore the Epilogue, New Game Modes, and More
New production buildings responsible for resource extraction: Mud Miners Outpost, Obsidian Miners Outpost.
New story building: Sun Pillar.
An epilogue that wraps up the main storyline, featuring a new area to explore in the Valley of Mexico with locations containing resources and lore notes, as well as the final temple with riddles.
Due to popular demand from the players, two brand new difficulty levels have been added: Relaxed - for even easier and more relaxing gameplay with little to no economical challenges, plus decreased night difficulty for those who want to focus solely on the game's story; and Doom - the most challenging difficulty yet where the Pause feature is permanently disabled and survival is very tough.
Two new game modes based on the player's feedback: Now players can enjoy their time in Sandbox Mode - where the only goal is to survive as many nights as possible without the Main Story or any side quests, and with a totally new Valley of Mexico map layout; and Creative Mode - where players can focus solely on building their dream city without any resource boundaries and no survival mechanics.
A Photo-mode has been added to the Creative Mode allowing players to take in-game screenshots of their settlement.
New Technology perk unlocking the 4th Level of a some buildings, which increases their production, amount of people that can work in them, and how fast people produce resources in them.
General bug fixing.
Some Quality of Life UI changes.
Balance improvements - some unintended exploits that were making the game easier, such as turning Blood Beacons on/off have been patched.