
Epic Games Store 2025 Year in Review

Welcome to the 2025 edition of the Epic Games Store Year in Review. We have some huge news for you: player spending on third-party PC games grew 57%, reaching an all-time record of $400 million!
Because developers who process their own in-game payments keep 100% of their revenue, this record spending doesn't even include some of the biggest live service titles like Marvel Rivals, Valorant, and GTA V, as well as premium titles like EA SPORTS FC™ 26.
Another all-time Epic Games Store record: Players spent 2.78 billion hours in third-party games. 35% of those player hours were in third-party games where developers used their own payment solutions for in-app purchases.
Players are spending more time in third-party games, fueled by competitive pricing, free games on PC and mobile, and Epic Rewards. Our continued focus on developer choice and industry-leading revenue share is driving success for partners and more great games for players.
Epic Games Store reached an all-time record of 78 million Monthly Active Users on PC
On the Store, we saw growing engagement and increased player spending across a more diverse partner catalogue. Players logged 6.65 billion total gameplay hours in 2025. While overall gameplay hours declined year over year, hours in third-party titles increased by 4%. PC players spent $1.16 billion on the Epic Games Store, up 6% year over year.
The Free Games Program also continued to drive discovery and engagement. In 2025, players claimed 662 million titles through the program. Over 77% of games set an all-time peak CCU record on the Store during the week of their free offer. This delivered a measurable halo effect across the broader PC ecosystem, including a 40% lift in Steam CCU while the title was free on the Epic Games Store.
Epic Games Store continues to grow, surpassing 6,000 games, with developers keeping their first million dollars
The Epic Games Store catalog now includes more than 6,000 games, everything from blockbuster releases to innovative indie titles.
We reworked our revenue share model so developers can keep more of their revenue and reinvest directly in their studios and projects. Started in June 2025, developers keep 100% of their first $1 million in annual net revenue per product, per year, before the standard 88/12 split applies.
Developers are also free to use their own payment systems inside their games, and Epic takes zero revenue from those purchases. Additionally, participation in programs like Epic First Run and Launch Everywhere with Epic reached all-time highs, helping more developers earn more from every game sold.
We also launched Epic Web Shops, enabling developers to build their own digital storefronts within the Epic ecosystem on PC and mobile. It’s a new way for developers to sell in-game content directly to players using Epic’s global distribution network and scaled ecommerce platform, even if their game isn’t in our Store.
Epic Web Shops are cross-platform webshops that developers can offer on PC and mobile.
Store improvements across PC and Mobile in 2025 - 100,000 gifts sent over the holidays
Last year, we launched a new Download Manager to make installing games faster and easier. We also enhanced Search and Browse on the web and PC, making search and discovery simpler. In November, we brought Gifting to the Epic Games Store, enabling players to send games directly to friends and family. More than 100,000 gifts were sent over the holidays.
On mobile, we began supporting third-party titles, launched the Free Games program for the first time, and made the mobile Store quicker to open and to use.
We also introduced the Epic Games App, our mobile companion experience, debuting with iOS in December before expanding to Android in January. The app lets players use their phone to secure their Epic Games Account using two-factor authentication and text chat across the Epic ecosystem. Alongside its rollout, we launched a new text chat experience, connecting players across Fortnite, Epic’s mobile apps, and the Epic Games Launcher.
Text chat messages now sync across platforms and connect directly to Fortnite text chat, making it easier to stay connected wherever you play.
Rebuilding the storefront and what’s next for 2026
This year, we’re focused on delivering long-requested features and deeper platform improvements.
We’re in the process of rebuilding the underlying architecture of the Epic Games Store Launcher and plan to ship improvements this summer. These changes will make the storefront on the launcher responsive and feel good to use, with fast load times and greater stability.
To create a better social experience for players, we’re creating community spaces in the Epic Games Store and enhancing cross-platform text chat with features like avatars, player profiles, and private messaging. These social capabilities will be extended to Epic Online Services, opening up text chat for other developers to include in their games later this year. In Q2, we will add voice chat and game-independent parties to our social framework.
We’re also launching an official program to help developers sell more games on the Epic Games Store by leveraging the marketing power of Fortnite. Players who purchase participating games will get a Fortnite cosmetic along with a matching character avatar for their Epic account profile. This will be available in the first half of the year. Upcoming partners include Capcom, miHoYo, Pearl Abyss, S-Game, MintRocket, and Kakao Games, as the first to participate. We’ll share more IP announcements in the coming months.
In the fall, we’re adding a cross-platform library for players across PC and mobile, and we’re introducing regional storefronts with localized discovery.
On mobile, we’ll roll out library management in Q2, so it’s easier to find the games you want to play. We’re expanding on iOS in Japan in March and Brazil in June. We also plan to launch third-party APIs and expand our Self-Publishing Tools to our mobile partners this summer.
Our Mission Continues
In short: we’re building a fairer, more open marketplace for players and developers. As we move into 2026, we remain committed to empowering developers and delivering the best possible experience for players, wherever they play.
Thank you for continuing to be part of this journey with us.
For more coverage of the Epic Games Store and the many games within it, check out the Epic Games Store News section.


Epic Games Store 2025 Data and Stats Summary
Revenue and Engagement
- $400M spent by players on 3rd-party PC games in Epic Games Store (+57%)
- 2.78B Total Third-Party Gameplay Hours (+4%)
- $1.16B spent by PC players on the Epic Games Store (+6%)
- 6.65B Total Store Gameplay Hours (-14%)
- 972M Cross-platform accounts (+8%)
- 317M+ Total PC players
- 78M MAU in December 2025, an all-time record (+6%)
- 67M Average MAU (-1%)
- 31M Average DAU (-2%)
Free Games
- 100 free games offered
- 662M free games claimed
- $2,316 in total value per player
- 78% average score across all free games
Social Media Engagement
- 6.2M Instagram followers - @epicgames
- 5.4M X followers - @epicgames
- 1.5M Facebook followers - @epicgames
- 1.5M TikTok followers - @epicgames
Top PC Games Titles in 2025
- Epic:
Anticipated Titles
- Resident Evil Requiem
- Crimson Desert
- Seven Knights Re:BIRTH
- Screamer
- Control: Resonant
- Mongil: Star Dive
- End of Abyss
- Subnautica 2
- Chrono Odyssey
- Ember and Blade
- Lords of the Fallen 2
- Out of Words
- Tides of Annihilation
- 007: First Light
- Kingmakers
- LEGO Batman: Legacy of the Dark Knight
- Phantom Blade Zero
- REANIMAL
- John Carpenter's Toxic Commando
- Infinitesimals